Category Archives: Interactive Fiction

Busy Busy

It’s been a while since I updated here, but I’ve not been idle!

Well… I’ve been kind of idle, but that’s just my nature. Mostly I’ve been starting projects then not finishing them, but I do have a couple of new things to show off:

Den of Thieves is the first mini-supplement for my Overton line, featuring a small map and a bunch of ne’er-do-wells for the player characters to get stuck in to. It’s intended for use as a jumping-off point for a new game or a one-shot encounter to be dropped into an existing one.

Dragonslayer is an interactive fiction game I made in Twine, playable for free over on itch.io. If you like it, feel free to click the ‘support this game’ button at the bottom of the screen and throw some cash my way. =)

I’ve also been flexing my layout skills on indie projects like Chambara.

So that’s the update. I’m now working on a variety of other projects (when am I not?) but I’m loath to give away any details in case I flake on them and do something else instead. =P

Human-Readable Text And Gaming

On the 2nd of April, Adventure Jam will kick off and I’ll be giving it a go: attempting to write a work of interactive fiction (IF) over the space of two weeks. Or, more accurately, attempting to write a work of IF in my lunch breaks over the space of two weeks.

I’ve been reacquainting myself with Inform 7 as a sort of warm up, and that – along with my work encoding human-written data into searchable XML – got me thinking about the representation of natural language as gameable elements.

(There follows a long rambling post with little structure wherein I waffle about stuff that’s on my mind.) Continue reading Human-Readable Text And Gaming