On the 2nd of April, Adventure Jam will kick off and I’ll be giving it a go: attempting to write a work of interactive fiction (IF) over the space of two weeks. Or, more accurately, attempting to write a work of IF in my lunch breaks over the space of two weeks.
I’ve been reacquainting myself with Inform 7 as a sort of warm up, and that – along with my work encoding human-written data into searchable XML – got me thinking about the representation of natural language as gameable elements.
(There follows a long rambling post with little structure wherein I waffle about stuff that’s on my mind.) Continue reading Human-Readable Text And Gaming