It may or may not be news to anyone who follows this site, but Plague of Storms is part of the current Dungeon WorldBundle of Holding!
It’s about $18 at the time of writing to get access to the whole pile of DW stuff, and there are some great products in there: Inverse World and Last Days of Anglekite are fantastically imaginative settings with piles of custom content, and Perilous Wilds is chock full of useful rules stuff even if you don’t use all of it.
If you don’t already have these things, then this is an awesome entry price – you even get a copy of Dungeon World thrown in, so you could just use this bundle as a jumping-off point for a whole new game!
It’s been a while since I updated here, but I’ve not been idle!
Well… I’ve been kind of idle, but that’s just my nature. Mostly I’ve been starting projects then not finishing them, but I do have a couple of new things to show off:
Den of Thieves is the first mini-supplement for my Overton line, featuring a small map and a bunch of ne’er-do-wells for the player characters to get stuck in to. It’s intended for use as a jumping-off point for a new game or a one-shot encounter to be dropped into an existing one.
Dragonslayeris an interactive fiction game I made in Twine, playable for free over on itch.io. If you like it, feel free to click the ‘support this game’ button at the bottom of the screen and throw some cash my way. =)
I’ve also been flexing my layout skills on indie projects like Chambara.
So that’s the update. I’m now working on a variety of other projects (when am I not?) but I’m loath to give away any details in case I flake on them and do something else instead. =P
I’ve been working away on Twine-based IF for the most part recently, hence the silence on this blog. The latest Certain Death release was Overton — a little free setting that I plan to expand with adventures when the IF bug wears off later this year — but the latest thing on DrivethruRPG with my name on it is Gods and Monsters, a Fate World I wrote for Evil Hat.
Even if you’re not sold based on my writing, the art is fantastic. I mean, get a load of this:
And that’s not even the best one!
There’s a discussion currently going on over at RPG.net about rules clarifications here, and the changes from that are going to be incorporated into the pdf soon. (The update will be free if you’ve already bought the pdf, so don’t let impending changes put you off.)
On the 2nd of April, Adventure Jam will kick off and I’ll be giving it a go: attempting to write a work of interactive fiction (IF) over the space of two weeks. Or, more accurately, attempting to write a work of IF in my lunch breaks over the space of two weeks.
I’ve been reacquainting myself with Inform 7 as a sort of warm up, and that – along with my work encoding human-written data into searchable XML – got me thinking about the representation of natural language as gameable elements.